Friday, January 28, 2011

UK Scriptwriters Podcast, Episode 7

Here's the latest UK Scriptwriters podcast from me and Tim. COME GET SOME!







In this edition, the theme is 'building a career' and we discuss the BAFTA nominations for Best Short Film and Best Feature Debut from a Director/Writer/Producer, and what that means for the likes of us. (Tim's doing a review rundown on each of the nominated short films on his blog).

This leads us into our main topic which is 'when the rejections pile up, how do you know whether to continue or to quit?'

On that cheery note, we lead into our review section where Tim gives the thumbs up to comic book guy Chris Ware, and I compare and contrast Being Human v True Blood.

Plus there's our regular competition giveaway with Movie Magic Screenwriting Software, DVD Screenwriter Dialogue Series & more up for grabs, courtesy of movieScope magazine. Full details on the podcast.

As ever, have a listen and tell us what you think, or make suggestions, or just say hello. Email us directly at ukscriptwriters @hotmail.com. Thanks!









Tuesday, January 25, 2011

Screenwriting Bullet #6

HIGH CONCEPT

If something is described as having a high concept, it means that it's got a premise that can be easily pitched in a succinct sentence. Moreover, it's got a premise that's immediately appealing, indicating that it's something an audience would like to see, regardless of what the rest of the story is about, or who might star in the film (or TV show).

High concept examples:

After his son makes a birthday wish, his father, who's a hotshot lawyer, has to tell the truth for 24 hours, just at a crucial time for him at work.

A LA cop races to save a bus in the middle of rush hour as it's set to explode if it travels less than 50mph.

An American in Iraq awakes to find himself buried alive in a coffin, with only a mobile phone to help him escape before his oxygen runs out.

Snakes on a plane.


Related Posts/Links:

Concept (blog 2005)
High Concept (Absolute Write)
High Concept Defined (Writers Store)

Friday, January 21, 2011

Make A Low-Budget Film

Last year, my learned friend and colleague, Suki Singh, went out and made a low-budget film, Emulsion, digging deep as he could into his own pockets so he could just get out there and do it. He's now in the edit suite but by the looks of the trailer, everything's shaping up rather well, and looking awesome. Suki's drive and focus was inspiring, plus he's such a great guy, and he got me thinking: 'you can make a low-budget feature with just a little bit more expense and effort than it takes to make a quality short film'.

EMULSION Teaser Trailer from Suki Singh on Vimeo.


Hmm, is this really true? Yes and no, probably. I mean, what do I know? I've made a couple of shorts, one completely no budget (On the Death of His Wife) and the other (Origin), which cost me a lot of my own moolah. But both experiences gave me the directing bug, and I think I did a decent job with Origin (leading a professional cast and crew).

So, I'd love to direct a feature film, ho yes. But you can't just sit around and expect people to give you what you want. You got to work for it, earn it, or at least get the ball rolling so that things start to happen rather than just sitting at home, complaining that no-one understands your talent.

Next month, I'm going to Industrial Scripts' training course, Making The Low-Budget Feature.

Industrial Scripts is run by my old mucker Evan Leighton-Davis, a fellow script reader and all-round gent (I first met him when he was an intern at the UK Film Council years ago, and even then, I knew he'd be a star). Since their launch last year, Evan and Industrial have blasted on to the scene and established a host of excellent training courses and feedback services (they've got an exciting 'Talent Connector' service for unrepresented writers - check it out).

I've been keeping a close eye on the Low-Budget Film course, especially as it's hosted by Ken Marshall, producer of London to Brighton. It focuses on the practicalities of finance and development, and all the nuts and bolts of getting a low-budget production up and running. I've put my name down for the next course on 20th February so maybe see a few of you there, if you've got that itch that you need to scratch. Whatever the case, let's get busy with 'make and do', and put enough positive action into place so that the chips don't fall where they may, but land nicely in our favour.

Wednesday, January 19, 2011

Screenwriting Bullet #5

REJECTION

Forget about death and taxes. If there's one thing guaranteed in a screenwriter's life, then it's to expect a whole world of rejection. Not just once or twice, or at the beginning of a career - shyeah, you wish - but on a regular basis.

It happens to everybody ALL THE TIME. If someone hasn't been rejected, they're either lying or they haven't sent anything out yet.

People delivering the rejection will tell you 'it's not personal' but it's always a delicate and sensitive issue that never gets easier the more times you experience it.

Some rejections won't hurt as much as others (a basic 'pass' from a prod co), and some will crush your confidence to the ground (a scathing or tactless review of your script), while some rejections will be unlucky or unfair (someone making the wrong decision on your work).

Bottom line: rejections sucks. No question. But suck it up and keep writing. It's the only way to move forward.

Monday, January 17, 2011

What's The Big Idea?

Shine Pictures (backed by New Regency in the U.S) launched a UK competition called The Big Idea, looking for commercial genre ideas, with a prize of a £25k development deal. The brief was to outline an idea in no more than 700 words (or a one-pager, basically) but they specified four genres in which to pitch: sci-fi & fantasy, action adventure, romantic comedy, and family. To be eligible, you needed some form of professional experience (agent, option, commission etc). Overall, they had 730 entries, and they shortlisted only 7 for a pitch interview before making their final choice.

I was lucky enough to be one of the final 7, along with my regular co-writer Sam Morrison. We pitched an idea for the family genre called 'Santa Jnr'. Here's the logline: Santa’s son hates Christmas because he never gets to spend time with his father but when he accidentally puts Christmas in jeopardy, he sets out on an adventure with a ragtag bunch of friends to save Christmas before it’s too late. Even with the title and logline, it's a pretty good idea, immediately suggestive of a visual story that compliments the genre well. For the pitch interview, we were asked to expand on the initial submission and talk through the bigger picture.

Sam and I aren't complete strangers to being shortlisted for high-profile competitions and schemes. Most notably, we were runners-up in the inaugural The Times/Chicken House Children's Book Award (down to the last 5 manuscripts out of 2000!), and were also the bridesmaids in an exciting pitching scheme with Eon Productions (the producers of James Bond). So, while it was terrific to make the shortlist for The Big Idea, we were immediately pragmatic about our chances.

We didn't expect to be asked to 'perform' a pitch but our experience in other schemes had taught us to be as prepared as much as possible. However, Sam was busy with various writing deadlines, so we couldn't meet up to practise our pitch. We relied instead on a written outline and emails. On the day of the interview, the earliest Sam and I can meet up is 15 minutes before the actual pitch. As we walk to Shine's offices, we finally get to discuss the pitch 'live', and agree where to allocate responsibility as well as allowing for some improvisation or tangents.

Shine's offices are part of Kudos and we get taken to the big boardroom to meet Paul Webster (head of film), Stephen Garrett* (executive chairman), Ed Clarke (head of development) and Melanie Coombs (project co-ordinator). I've been to the boardroom before to discuss details of the Red Planet Prize, so it's not unfamiliar terrain, but I'm pleased when the execs choose the comfier sofa option for us to pitch (rather than the Dragons' Den-like boardroom table). There's friendly introductions and congratulations on getting this far, and we begin our pitch.

Our experience of Eon's pitching scheme comes in particularly useful as we relax into an evenly divided pitch, each trusting each other with any improvs or jokes as we go through our spiel. More importantly, the expanded story is well-structured, giving the right kind of tone and flavour of detail without getting bogged down with unnecessary plot waffle. The execs seem to enjoy our presentation and have a few questions. We're able to provide some satisfying answers as well as being unsure about certain areas which we confess we don't know the answer to yet. They thank us for coming but kind of let slip that they've chosen their winner already (something I've either misunderstood or picked up on), but may choose another for a separate development deal. Whatever the case, I'm pleased with our performance (another assurance of me and Sam working well together) and feel good about the pitch, which is always vital experience. Before the pitch, with nerves kicking in, we were like: 'I don't think I can do this, I've forgotten everything, let's cancel'. Afterwards, we were like: 'I really enjoyed that, nice one'. We went for a noodle lunch to celebrate, which Sam paid for: RESULT!

A couple of weeks later, Melanie phoned us to tell us that they were going to pass on our idea but that their door was open to us as writers, and we could pitch them other ideas or send them scripts. Although we'd been crushed with runner-up disappointment before, this time we felt happy to have been involved in the whole process and we viewed it as a positive meeting rather than a failed pitch. Congratulations again to the winners, and let's hope the competition runs again next year.


* I met Stephen Garrett in 1994, soon after I had arrived in the UK to make my way in the media. He asked me what I wanted to do. I replied: 'everything'. His advice: 'choose one thing, and stick to that'. Six years later, I took that advice as I gave up everything for writing, and ten years after that, I'm pitching Stephen in his boardroom. Nice.

Tuesday, January 11, 2011

ORIGIN screenings


A couple of screenings of Origin will take place this week, one as part of the London Short Film Festival this Thursday 13th January (full details here), and the other as part of the British Shorts Festival in Berlin on Saturday 15th January. I'll be at the London Short Film Festival screening, so if you're going along then hopefully see you there. Sadly, I won't be in Berlin for the weekend but if anyone reading does go, please let me know how it all went.

I'm delighted that Origin is finding an audience on the festival circuit. I always knew it was difficult to get a film accepted into any festival but now I realise it's nothing short of a miracle! Don't believe me? Then read this blog about one filmmaker's particular experience.

So far, Origin has played (or will play) at Brancharge, Raindance, London Short Film Festival and Berlin British Shorts, and next month has been specifically invited to screen at Shortcutz London. Not a bad run but I hope it'll screen in a few more. It's expensive and time-consuming to continuously enter festivals, so it's now down to select submissions rather than an all-out attack. On the plus side, the film has recently bagged a deal with Network Ireland TV, one of the leading short film distributors, so that should ensure some form of festival afterlife. Nice!

In other news, I didn't win Shine's Big Idea competition so a̶ ̶c̶u̶r̶s̶e̶ ̶o̶n̶ congratulations to Nick Alderton & Sam Callis, and Stephen Keysworth for their winning pitches! I'm chuffed to have made the shortlist with Sam (down to the last 7 out of 730), and very much enjoyed the pitch and overall experience. I'll blog separately on how it all went, so stay tuned. In the meantime, see you at the London Short Film Festival. Yes, yes, yes, you will you will you will, turn this opportunity up, Thursday, your name's Rowntree. At the very least, check out the trailer below, or visit the website for photos and other info (the Facebook page has loads of photos).

Friday, January 07, 2011

Red Planet Rundown 2010

* These views do not represent those of Tony Jordan (the guv), Red Planet, Kudos or anybody else involved with the Red Planet Prize. They are mine, all mine, I tell you. *

The first round of the RPP is the most daunting and exciting. With over 1,500 entries, there's a lot to get through, and there is a fear of missing something special as you begin to read through the pile. Plus, Kudos are now involved, so you've got a couple more high-powered execs to report to, so the scripts you put through better be good. That's the daunting bit. The excitement comes when you start reading, and you get into the groove of assessing the scripts. You can check out the rundowns of previous years here and here.

So, what does a good first ten pages of a script actually look and feel like? What makes a reader say 'yes, I would like to read the full script' but will quickly 'pass' on another? Well, the maddening answer is that there is no set look or feel to a script's opening ten pages. Quite often, it will come down to the reader's subjective take on the premise and characters, and how they've attached themselves to the early set-up. Some subconscious questions run through the reader's mind as the pages are consumed. Is it intriguing? Is it funny? Is it exciting? Is the dialogue good? Are the characters interesting? Is the idea original? An answer of 'yes' to one or more will usually mean that the script gets through to the next round (sometimes not, as a tight shortlist is eventually formed).

While there is no easy formula for a surefire way to begin a story, stronger scripts do seem to have certain elements and qualities that set them apart from the rest. They invariably do or have the following:

- establish a clear and inviting hook. This is not necessarily an opening action sequence. It could be the way the lead character has been introduced or how the concept has been set-up or maybe it has some great dialogue exchanges; anything that keeps things clear and inviting, and makes you want to know more.

- have an effective writing style. Simple, direct and visual. Overwritten chunks of unnecessary or dull detail are always a big offender. Stronger scripts have a good compliment between action, description and dialogue, making everything pertinent to the story and what you're seeing on the screen (rather than what you're reading on the page).

- establish a good pace. This invariably comes from a clear and inviting hook, and an effective writing style. More often than not, scripts are a chore to read. Good scripts just flow, and quickly become an effortless read. This is a skill that is difficult to teach or learn. A writer's personal style and their particular grasp of visual grammar (not to mention their keen sense of story) will usually determine whether a story flows or not. In general, less is more, i.e. the fewer words used to describe the action and description, the more visual and pacier the script will be.

These are general observations, not rules to live by. As ever, the quality of entries was quite high, so the usual tough choices had to be made on some good writing. Sometimes it's easy to identify a decent script within the first ten pages (sometimes within the first two!). Sometimes you know that the story needs a bit more time to breathe to be fully sure if it's a yay or nay. Sometimes you want to take a chance on a gut reaction or a raw piece of writing. Sometimes you're just bored even though the writing seems to have all the right smarts. It can be very personal and subjective.

Perhaps a more important question to ask is not what makes a good first ten pages, but what makes a good full script? In some regards, a script's opening is the easiest part of a story. What's really difficult is maintaining the interest and entertainment value right to the end. Some first ten pages that made it through to the second round made for a disappointing full read. Others didn't match the early promise or initial expectations. The ones that made the final shortlist (and the eventual winner) had a good pace and structure, interesting and distinctive characters, and/or an original premise or a twist on something familiar. More importantly, they all had original voice. In the winning script, there was one scene in particular that when I read it, I thought: 'brilliant, NEVER seen that before, completely unexpected and original and yet still fully believable for the characters and within the context of the story'. No surprise it came out on top. Well done Simon Glass!

Very much looking forward to the workshops, which should be happening soon, and of course the competition will run again this year, so that's something else to look forward to. It's free, it's brill. It's maintained with genuine passion and a lot of hard work. I am extremely proud of my involvement with the scheme and what it's achieved so far. Long may it continue. Also, this is my 600th post. I need a lie down. Actually, after the proper bout of manflu I've had since the New Year, I think I may need to. I'm going back to bed...

---

About the Red Planet Prize:

We launched the RPP in 2007 to offer new writers a chance of an amazing prize and mentoring support. I had the idea for the competition, took it to Tony Jordan, who then made it happen. The first couple of years went very well with the winners getting an agent, £5k cash and commissioned work from the guv. More than that, the healthy list of runners-up were encouraged and mentored, with Tony's door left wide open for further contact. As a result, one of the runners-up from the first year, Robert Thorogood, has been commissioned by the BBC and Red Planet to develop a new drama series which is now very close to production. Huzzah!

In 2009, the competition didn't run (a temporary time-out) but this year it came back bigger and stronger with the support of Kudos Film & TV, one of the UK's leading production companies. Again, the brief was simple: send in the first ten pages of an original hour-long script. If we liked it, we'd ask to see the full script. If we liked that, we'd compile a shortlist and choose a winner.

Winner List

2007/08: Joanna Leigh with 'Sam J'
2008/09: Mark Wilkinson with 'The Ropes'
2010/11: Simon Glass with 'In The Flesh'

Monday, January 03, 2011

Screenwriting Bullet #4

SLUGLINES

Sluglines are the scene headings in your screenplay, usually broken into three components to specify where and when a scene is taking place.

For example:

INT. DANNY'S OFFICE. DAY

INT stands for INTERIOR. The action takes place in Danny's office, and it's daytime. If it was taking place outside Danny's office in the night time, it would read:

EXT. DANNY'S OFFICE. NIGHT

EXT stands for EXTERIOR.

You don't have to specify a time of day other than 'day' or 'night'. If you want to say it's dawn or some other specific time, keep that for the scene description. It's best to keep sluglines simple. Try to avoid sluglines that turn into elaborate sentences that only end up confusing and irritating everyone e.g.

INT. DANNY'S OFFICE. DAY - DUSK, FLASHBACK, MARIE'S POV, TEN YEARS AGO, WHEN SHE WAS JUST 7 AND DANNY WAS ONLY 10


Related Posts:
Julie Gray on Formatting